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Mystic Spell List

The following table presents the mystic spell list. A superscript “R” (R) appearing at the end of spell’s name in the spell lists denotes a spell that requires an expenditure of Resolve Points to cast.

Order of Presentation: In the spell lists and the short descriptions that follow them, the spells are presented in alphabetical order by name except for those belonging to certain groupings. When a spell’s name begins with “lesser,” “greater,” or “mass,” the spell is alphabetized under the second word of the spell name instead.

Caster Level: A spell’s power often depends on caster level, which is defined as the caster’s class level for the purpose of casting a particular spell. A creature usually has a caster level equal to its CR (1st if a creature has a CR less than 1). The word “level” in the short descriptions that follow usually refers to caster level.

0-Level

Spell Name Summary
Daze Humanoid creature of CR 3 or lower is dazed.
Detect Affliction Determine whether a creature or object has been poisoned, is diseased, is cursed, or is suffering a similar affliction.
Detect Magic Detect spells and magic items within 60 feet.
Fatigue Touched creature is fatigued.
Ghost Sound Create minor illusory sounds.
Grave Words Force a corpse to babble.
Psychokinetic Hand Telekinetically move an object of 1 bulk or less.
Stabilize Cause a dying creature to stabilize.
Telekinetic Projectile Telekinetically hurl an object, dealing 1d6 damage to the target and object.
Telepathic Message Send a short telepathic message and hear simple telepathic replies.
Token Spell Perform simple magical effects.

1st-Level

Spell Name Summary
Charm Person Make one humanoid creature believe that it is your ally.
Command One creature obeys a select command for 1 round.
Confusion, Lesser One living creature is confused for 1 round.
Detect Radiation Detect radiation within 120 feet.
Detect Thoughts “Listen” to surface thoughts.
Disguise Self Change your appearance.
Fear Frighten a single living creature that’s of CR 4 or lower for 1d4 rounds.
Identify Gain a +10 bonus to identify items of a magic or technological nature.
Keen Senses Target gains low-light vision and a +2 bonus to Perception checks.
Life Bubble Encase targeted creatures with a shell of tolerable atmosphere.
Mind Link Instantly and telepathically communicate information to a creature.
Mind Thrust Mentally deal 2d10 damage to one target.
Mystic Cure Restore 1d8 + your Wisdom modifier Hit Points to a living creature.
Reflecting Armor Sheath of mystical force can reflect damage back on foe.
Remove Condition, Lesser Remove one minor harmful condition affecting a creature.
Share Language Target understands chosen languages.
Wisp Ally Create wisp of energy that shines light and distracts an enemy.

2nd-Level

Spell Name Summary
AuguryR Learn whether an action will be good or bad.
Command Undead Undead creature obeys your commands.
Darkvision Grant ability to see 60 feet in total darkness.
Daze Monster Target living creature of CR 5 or lower is dazed.
Fear Frighten multiple creatures of CR 4 or lower for 1 minute.
Fog Cloud Create a fog that obscures vision.
Force Blast Cone deals 2d6 force damage and bull rushes creatures.
Hold Person Paralyze one humanoid.
Hurl Forcedisk Disc deals 3d6 force damage to one target then ricochets to other targets, dealing 2d6 force damage.
Inflict Pain Wracking pain imposes –2 penalty to ability checks, attack rolls, and skill checks on one target.
Mind Thrust Mentally deal 4d10 damage to one target.
Mystic Cure Restore 3d8 + your Wisdom modifier Hit Points to a living creature.
Remove Condition Remove one moderate harmful condition affecting a creature.
Restoration, Lesser Dispel magical ability penalty or cure 1d4 ability damage.
See Invisibility See invisible creatures or objects.
Shield OtherR You take half of the target’s Hit Point damage.
Spider Climb Grant ability to walk on walls and ceilings.
Status Monitor condition and position of allies.
Zone of Truth Creatures within range can’t lie.

3rd-Level

Spell Name Summary
Bestow Curse Target takes –4 penalty to attack rolls, saves, and checks or 50% chance of not acting on each of its turns.
Charm Monster Make one creature believe it is your ally or one day per level.
Clairaudience/Clairvoyance Hear or see at a distance for 1 minute per level.
Deep Slumber Put a number of creatures whose CRs total 8 or less to sleep.
Dispel Magic Cancel one magical spell or effect.
Fear Targets of CR 8 or lower within a cone are panicked for 1 minute.
Haste One creature per level moves and acts faster.
Hologram Memory Extract a creature’s memory and replay it as a hologram.
Irradiate Flood area with dangerous radiation.
Mind Thrust Mentally deal 7d10 damage to one target.
Mystic Cure Restore 5d8 + your Wisdom modifier Hit Points to a living creature.
Psychokinetic Strangulation Concentrate to immobilize target and deal 3d8 damage per round.
Ray of Exhaustion Ray makes target exhausted.
Remove Affliction Neutralize curses, diseases, infestations, poisons, and other harmful conditions affecting a creature.
Resistant Armor, Lesser Grant DR 5/— or energy resistance 5 against two energy types.
Slow One creature per level moves and acts slower.
Speak with Dead Corpse answers up to six questions.
Suggestion Compel a target to follow stated course of action.
Synaptic Pulse Stun all creatures within 20 feet for 1 round.
Tongues Target can speak and understand any language.

4th-Level

Spell Name Summary
Animate Dead Create controlled undead creatures out of target corpses.
Confusion Targets behave randomly for 1 round per level.
Cosmic Eddy Whirlwind deals 4d6 damage and knocks creatures prone.
Death Ward Target gains +4 bonus to saves against death spells, and is immune to negative energy and gaining negative levels.
Discern Lies Reveal deliberate falsehoods.
Dismissal Force a creature to return to its native plane.
DivinationR Gain useful advice for specific proposed actions.
Enervation Ray imposes 2 negative levels.
Fear All targets within a cone are panicked for 1 minute.
Hold Monster Paralyze one creature.
Mind Probe Potentially access a target creature’s memories and its knowledge.
Mind Thrust Mentally deal 10d10 damage to and fatigue a single target.
Mystic Cure Restore 12d8 + your Wisdom modifier Hit Points to a living creature or restore life to a recently slain creature.
Planar Binding Trap an extraplanar creature of CR 4 or lower until it performs a task.
Reincarnate Bring a target dead creature back to life in a random body.
Remove Radioactivity Remove ongoing radiation effects from a creature or object.
Resistant Armor Grant DR 10/— or energy resistance 10 to three energy types.
RestorationR Restores ability score drain and negative levels.
Telepathic Bond Link allows allies to communicate.

5th-Level

Spell Name Summary
Break Enchantment Free creatures from curses, enchantments, and transmutations.
Call Cosmos Rain cosmic particles on targets, dealing 4d6 fire damage and 3d6 cold damage.
Command, Greater One creature per level obeys select command for 1 round per level.
Commune With Nature Learn about terrain for 1 mile per level.
Contact Other Plane Ask questions of extraplanar entity.
Crush Skull Deal 18d8 damage to living creature’s head.
Dismissal Force extraplanar creatures whose total CR is no greater than your level + 2 to return to their native planes.
Dispel Magic, Greater Cancel multiple spells or effects.
Dominate Person Control humanoid telepathically.
Feeblemind Target’s Intelligence and Charisma scores drop to 1.
Mind Thrust Mentally deal 15d10 damage to and exhaust one target.
Modify Memory Change 5 minutes of target’s memories.
Mystic Cure Restore 16d8 + your Wisdom modifier Hit Points to a living creature or restore life to a recently slain creature.
Mystic Cure, Mass Restore 3d8 + your Wisdom modifier Hit Points to one living creature per level.
Planar Binding Trap an extraplanar creature of CR 7 or lower until it performs a task.
Raise Dead Restore life to a creature that died no more than 1 day per level ago.
Remove Condition, Greater Remove all harmful conditions affecting a creature.
Resistant Aegis Grant up to 10 creatures DR 5/— or energy resistance 5 to all energy types.
Retrocognition Gain psychic impressions of past events in a certain location.
Synaptic Pulse, Greater Stun all creatures within 20 feet for 1d4 rounds.
Telepathy Communicate mentally with any creatures within 100 feet.
Waves of Fatigue Several targets become fatigued.

6th-Level

Spell Name Summary
Control Gravity Alter gravity in an area.
Control Undead Undead creatures follow your commands and don’t attack you.
Enshrining Refuge Targets can’t attack or be attacked, but can exist comfortably.
Ethereal Jaunt You become ethereal for 1 round per level.
Flesh to Stone Turn a creature into a statue.
Gravitational Singularity Particle with infinite density pulls creatures and objects into it, dealing 12d6 damage each round to those inside.
Inflict Pain, Mass Wracking pain imposes –2 penalty to ability checks, attack rolls, and skill checks on one target per level.
Mind Thrust Mentally deal 17d10 damage to, exhaust, and stun one target.
Mystic Cure Restore 20d8 + your Wisdom modifier HP to a living creature or restore life to a recently slain creature.
Mystic Cure, Mass Restore 5d8 + your Wisdom modifier Hit Points to one living creature per level.
Planar Barrier Seal an area against all planar travel into or within it.
Planar Binding Trap an extraplanar creature of CR 10 or lower until it performs a task.
Plane Shift As many as eight creatures travel to another plane you choose.
Psychic Surgery Cure all Intelligence, Wisdom, and Charisma damage and drain, plus remove other mental afflictions and conditions.
Regenerate Grow back target’s severed limbs, restore 12d8 Hit Points, and remove exhaustion and fatigue.
Resistant Armor, Greater Grant DR 15/— or energy resistance 15 against four energy types.
Shadow Walk Step into a shadowy realm to travel to a destination rapidly.
Snuff Life Instantly kill or massively damage one creature per 2 caster levels, depending on targets’ CRs.
Subjective Reality You convince yourself one creature or object is an illusion.
Suggestion, Mass Compel one target per level to follow stated course of action.
Telepathic Jaunt Use your telepathic bond with a creature to teleport to its location.
True Seeing Target can see things as they really are.
VisionR Answer a question about a person, place, or object.